Who is the Infinity Skies team?
If you have been wondering who is behind the Infinity Skies game, you have come to the right place! The team at Infinity Skies is made up of incredible individuals who are passionate about delivering not only an epic new game, but bringing true value to the space that we all love. Infinity Skies is a game; made by gamers. We are growing and evolving more every day, and that includes the size of our team. With 23+ talented team members, and more to come- we want to officially introduce some of the core team.
Sander Dijkens is our CTO, and one of the two Founders of DreamFuel Games; the studio working on Infinity Skies.
Ever since he was young, Sander has been passionately in pursuit of knowledge and skills in game development. While in high school, he took a Java game development course that introduced him to the wonders of game programming, and his passion only grew from there.
A year and a half ago, after years of study, Sander felt ready to start developing his first game, but this got cut short by a phone call from his long-time best friend -Marc. This phone call became the very first moments in which Infinity Skies was born.
Marc Bruinsma is our CEO and Founder
Marc has been active in the blockchain space for the last 4–5 years where he has been investing in numerous projects and building up a dynamic network. Marc has had a passion for games and technology his entire life, but after learning that Sander was working on a project, he thought it would be a great opportunity to combine their passions to make something revolutionary.
After working at Netflix for the last several years, Marc decided to make a huge move — to working full-time on DreamFuel Games and Infinity Skies.
Micah Hrehovcsik, our Senior Project Manager & Lead Game Designer,
is an extremely seasoned game designer and the founder of Game Architect Studio. His studio provides other organizations with game studios
with expert knowledge in game design and creative technology.
Micah has spent years working on both entertainment and serious games. Micah began his career working in the mobile games industry working on trademark titles such as Teenage Mutant Ninja Turtles. He eventually switched to designing applied games for health, education, and safety; and is known for the design of the Burgemeetersgame (transl : mayors game). Currently, he is involved in designing state-of-the-art entertainment and serious games, such as Infinity Skies!
Tricia Dougan is our CMO — with a B.A. in International Business and years of experience in the freelance world, she has an extensive history of working with clients from all sorts of business backgrounds.
With an in-depth knowledge of social platforms and seasoned communication skills, her passion is helping companies find “their voice”.
Tricia has been in the crypto space since 2016, and she thrives in the fast-paced world of start-ups and new ventures. She has spent years traveling to over 15 different countries, all while working with different agencies and non-profits along the way.
Her current adventure is leading the marketing team in what she calls “The game that will change the P2E space forever” — Infinity Skies.
Guido Boogard — our Lead Game Developer,
is not only an experienced, reliable software developer, but a manager, UX designer and a teacher as well. Guido is passionate about learning, discussing, and working methodically to create imaginative and useful things.
Over the last 10 years Guido has developed over 30 games and apps for PC, mobile, web, android, AR / VR and more. Some of his past clients include Bol, Warchild, M2H, &Ranj, Oogbaard Games, Flavour, Holomoves, Brainenterprise and University of Twente.
Danny Kundzinsh — our Lead Concept Artist, is a freelance concept artist and illustrator. For the past decade he has been working on various projects for games and film — including work for the Marvel franchise.
Danny loves working on video games due to the fact that there are always challenging problems to conquer, and new ideas to explore.
He believes working in games allows much more freedom of design; and he enjoys that stylistically and creatively, anything goes. In working with Infinity Skies, Danny hopes that it is a game that is cherished for years to come.
More Bios to follow:
We have a large team and will continue to post Bios of our team members in the coming weeks, Stay Tuned!
Our Social Media channels are open, and here to welcome new community members and future Infinity Skies players. For any questions about Infinity Skies or to stay up-to-date on our developments, we recommend staying in touch through any one of these channels below.
LinkTree:Â https://linktr.ee/Infinity_Skies